The other day I played archipelago for the first time, and it has a concept that felt odd. Archipelago is a semi-cooperative game that the group can win or lose, but the player with the highest score is called the "Grand Winner". You have to cooperate with the other players so everyone doesn't lose, but contributing to the group goals can be so costly that doing so will prevent you from being the grand winner.
If you choose to fully cooperate, sacrificing your score, the rule book calls you a "winner", but the other player beat you. The player that beat you gets all the bragging rights to put your group win in quotation marks. I read that players will often choose to lose with the group, so no player beats them, rather than giving the win to another player.
I like cooperative games, and I like competitive games, but this game has a very strange mix between the two that doesn't seem to fit together very well. What do you think of this concept of winners and a grand winner? Would you sacrifice your chance at being the grand winner to stop the whole table from losing?
Yeah, Archipelago has some hidden aspects to the score. I only played once, but had trouble even getting our colony started because we didn't want to give the lead to each other.
Your game gives points for contributing to the group goal, which I like. There's a card in Archipelago that does this (which you can choose at the start of the game, or get randomly out of 10 or so score cards), but mostly you score by hoarding things instead of contributing to the group. It's like you always have to choose between helping the group or helping yourself. I still feel odd having two levels of winning, but at least in yours it sounds like the two goals aren't at odds with each other.
I'm thinking the other semi-co-op game I've played recently may have affected the way we played Archipelago. In Dead of Winter, there aren't multiple ranks of winning or losing. You either win or lose, and it doesn't matter if the other players win with you or not (although it feels pretty awesome when we all win together). You have a group goal that's difficult and requires teamwork, and a personal goal that's somewhat simple, but it's a challenge to do both. You have to meet both goals to win, so if the game is about to end and you haven't met your personal goal, the game encourages you to sabotage the group goal if that's what it takes to win.
In Dead of Winter, even if you are only focused on your own victory, getting victory means working with the other players. In Archipelago, it almost seems like you're not supposed to try being the grand winner, because if everyone focuses on that, then everyone loses.