It's a bit hard to explain what I really ask. It looks like how do you organise the work and the task and the design step of the game. I only insist on the design step.
Because planning the work to create a prototype or the actual real game is relatively easy and common. You just make a list of everything that must be done, determine priorities and dependencies and execute the to do list.
But for designing it seems different. My mind is currently always circling around thinking about how various aspect of the game could work without ever progressing. It's like if I was rethinking stuff I already thought.
This is probably where I came with the idea of rushing a prototype: stop planning and thinking and play as fast as you can to get feedback.
So I was wondering do you have any other ways or method to organise your work when the game is still at the design phase?
One of the problem seems that it's hard do design something which links to other elements of your games which are still not well defined yet because they also link to other elements of the game which are not well defined yet, etc.
When I design my game, I place all the documents I write in a file. All the electronic documents are also in a classified file. Of course, you can see throught the old ideas of the design by checking at the old papers. But maybe it would be easier to see the progress of the game if all the elements could be separated.
For example: place everything related to combat together so that you can keep track of the evolution of the combat system.
I thought I could maybe make a log of the new ideas and evolution for each aspect of the game. This way, it will also be easier to know for example "what was the latest rules I designed regarding combat".