A friend of mine is designing a card game. Where all players pick from the same deck. 120 or so?
Details=tldr.
In short, we are looking for attributes that would fit the cards in terms of the theme.
Each card is going to have 1 to 3 attributes, that are considered advanced.
What he has so far as basics are:
Speed: None/Slow/Fast
Range: Melee/Short/Long
Armor: None/Light/Heavy
Size: Small/Large
He wants to reduce the basics. And add more "advanced" attributes.
Borrowed and maybe used, from SC2:
Biological/Mechanical
Maybe Psionic. But the others are not really want we seek.
Are there other games that explain their attributes on the internet?
https://en.wikipedia.org/wiki/Attribute_(role-playing_games)
Does not fit what we seek.
He asked, what about cloaked? And the weapons only works when the one aiming, has a detector.
Then I suggested, shielded. I guess, he could do lasers for that one.
I make a difference of Units and Structures in my game. But a replacement would be better. Especially for this card game. I was thinking about Soft and Firm. But we are not sure if those should be in the game. Since he has armor names like None/Light/Heavy for his cards.
Could they be used at the same time?
So, the total at the moment is now:
Biological/Mechanical/Soft/Firm/Cloaked/Shielded
Still looking for more. One and only bump.