Hi everyone,
I am hoping to employ your collective minds to help me out with a problem. I am a newbie game designer. I have an idea for a card game I want to actually develop a prototype for. Now the problem I have is where to start with balancing the cards.
Cards will have an attack value and a health value. Pretty standard stuff, but now that I am actually writing down specific cards, I am wondering what my starting points should be since I have no real reference. Of course I can say, ok a Dragon is supposed to be stronger than a goblin for example. But how much stronger? Also, do I use small number like Magic or large number like Yugioh (or maybe it doesn't matter).
When you are designing a game that involves stats, where do you start in terms of balancing? Or should I just take a "best guess" approach and then tweak it once we start playtesting?
Thanks in advance!
Regards,
Mayu
Very useful advice so thank you already for that!
My game is actually not a TCG like Magic but I think the advice was very applicable nonetheless.
In my game there are Hero style cards and monsters. Players try to use their heroes to defeat or capture these monsters (think Pokemon but with a more adult fantasy theme).
This means I have to balance the Heroes against each other, the heroes against the monsters and also to some degree the monsters against each other since capturing monsters will give victory points.
I also have to decide how long I want an average fight with a monster to take. That should help me decide the damage am average hero does and the health am average monster has. Right now I want a fight with a monster to feel epic so it should take a least a few rounds to defeat one monster. So it a Hero can do 3 damage a turn for example. Maybe an average monster would have 7 to 10 health.
Agains, thanks very much for all the feedback. I am impressed how willing to help out this community is. :)