I'm trying to find out what other games are out that use a point based system to balance ships in a space fighting game. Either miniatures or board game. I'm working on a game that has ship stats for shields, attack, movement and defense. It's been tricky trying to figure out the right system that balances out all the stats.
Balancing systems for ships like x-wing
I'm not the right person for this inquiry... BUT I'm sure if you ask Eric aka "larienna", he will be able to answer this question!
He is VERY Knowledgeable in all kinds of games. His suggestions are always valuable also...
Like I said Eric is the man for that job... But I'm sure there are other BGDF members that are equally versed in a full repertoire of games and systems for balancing miniatures.
Unfortunately his website is "Temporarily Down"... Which sucks because he used to have a bunch of articles on balancing. Check with him, send him a PM (user: larienna)!
Update: to find a user, type the name and do Search. If you find his alias, you can usually click on "Send PM" to send a private message!
I can't help you with the balancing question, but some games that you might want to look at (that have rules available to review for free) are:
- Firestorm Armada, from Spartan Games
- Wormhold, from Wold Works Games
- Battlefleet Gothic, from Games Workshop - they did release the rules, but don't seem to host them now.
If you are looking for inspiration for balancing a game I'm confused as to why you are limiting yourself to other "space" games. Every miniature game ever had a point system and it would probably be good to give them all a look and see what you can learn.
Warmachine//hordes. Is a game that comes to mind that has something to teach about point costs etc.
In Mk1 the game was released with large numbers 100+ per unit etc. The game evolved into something that wasn't what the developers wanted, so they gave the game a major makeover and released mk2. It has since been a huge sucess, they lowered the numbers so that points range from 1-20, but even more interestingly they created incentive for players to take the cool stuff in the game; the actual warmachines.
Since mk1 competitive play devolved into spamming units, not only did the game leave its "skirmish level" roots but everything enticing about the game was being left out because frankly it didn't do enough. They managed a pretty simple bandaid by effectively forcing players to take at least one big monster mech//beast (each caster has free warbeast points they must spend on the big stuff).
For your purposes you may find that in playtesting, players find that the "capital" class ships are "awesome!" but not effective.
TL:DR
If you get your hands into as many mini games a possible you will be better off; the skining doesn't matter for balancing purposes.
Games that use a point-based army system:
I would assume any of the Attack Wing games (Star Wars X-Wing, Star Trek Attack Wing, D&D Attack Wing. etc.) use that point system.
Warhammer: Diskwars does it
Any miniature games (Warhammer, Warhammer 40k, Hordes, etc.)
The old World of Warcraft Miniatures Game uses it (you can probably find it cheap now).
Star Trek: Fleet Captains uses it.
Those are games off the top of my head that use it. I think Mansions of Madness has something similar, but I haven't played it.
Hope this helps.
It is ok to look at examples out there.
But it is also important to know how your stats work.
I can name over a dozen ways how other games use "shield".
It all depends on the mechanics that you want to use too.
It is a lot of work. So instead of awaiting answers from others. You better get started.
- Define the statistics (you already did that)
- How do you want these statistics to work?
- Define the game mechanics; what is compared to what? Dice involvement? Type of consequences?: instant defeat or levels of damage? etc.
From this you can derive the balance that you seek. And others can help you better when you go into the specifics.
Are you planning something along the lines of:
1 capital ship, 2 cruisers, 4 fighters? And you want this balanced?
I've had similar inquiries about space fleet games and their mechanics on different forums. The overwhelming majority of responses were about Full Thrust.
You can download the rulebooks for free at http://shop.groundzerogames.co.uk/index.php?_a=category&cat_id=130
Thank you much for the reply! I will definitely check with him on that.