But there are many war games, like war riven war games, that tend to put players on train rails forcing the game to happen almost how it did historically. That, from my point of view, if very boring because it makes all games alike.
SPI was famous for historical "games" that they'd turned into puzzles, by definition with an always-correct solution, that matched history. Puzzles are not games, to me, and history is full of chance and uncertainty, it isn't predestined, so I didn't care for such games.