I've been toying with card game ideas for a while, and came up with a theory.
Most every customizable card game follows a similar formula. Start with X cards in your hand. Draw 1 card at the beginning of each of your turns.
This means that if you play more than 1 card in a turn, you are lessening your options and abilities in subsequent turns.
Also, many card games are won and lost based on whether you have an answer to your opponent's threat or whether they have an answer to yours.
What I'm getting at is that most customizable card games are won and lost by having more of the right cards in your hand than your opponent has in theirs.
So, players add cards to their deck that help them find the correct cards, through card drawing effects, deck searching effects, etc.
By having cards that get other cards into your hand, aren't you just diluting game play? Why couldn't the card game have base rules such that you don't need to waste card slots on cards that just get you other cards?
I think the biggest issue is the RPS nature of many cards within these games. Would additional card draw or card search become irrelevant if any hand of cards could beat another with clever play?
I don't know exactly where I'm going with this. It has just been on my mind and I'd like to hear others' thoughts.
Maybe we'll come up with a great card game idea.
Thanks for reading all of this!
I'm very familiar with both of those examples. I played Pokemon when it came out through the first 3 sets, and I've played Magic the Gathering for about 18 years.
The examples you gave are the same as the problem I've stated, you don't have the 'right' cards in your hand. The fact that having 3 magikarp in your hand makes 2 cards in your hand useless could be considered a game flaw in a way.
I'm not downing these games, mind you. I love playing these types of games, but I wonder if something better could be done, where you never have to add cards to find other cards.
The fetch lands you're talking about don't actually speed up your land play, they just help you fix your mana base. The mana base problems of Magic are also what it gets the most flak for.
Do your sort of see what I'm getting at?
I am probably explaining this poorly.