I need help with the rough draft of the rules of my game, Dragon Blast: Battlestorm. Can you guys please critique it and give me some constructive pointers? Don't worry about the layout, that will change. This is just a rough draft of the text. I want to make sure its understandable and free of errors. My goal is to keep it as short as possible so players can get into the game relatively quickly. I am limited in space, so I can't put in lots of graphics and diagrams. In the end it will need to be 4 pages, double sided with 3 columns. I can't format it that way yet because Google Docs lacks the functionality. Any input anyone can give will be invaluable. Thank you!
Here is the text:
https://docs.google.com/document/d/15XB7oh5Amco9F-ZATiSCFvLfEeuqUn50Wq_D...
For some background on this game, you can go here to see the first edition of it: https://www.thegamecrafter.com/games/dragon-blast
These new rules are for the upcoming second edition.
Great insight on the new features. You are entirely correct on their purposes.
The "mulligan" rule is a remnant from older versions of the rules. It has eluded termination long enough. I removed it as it no longer has any meaning.
Any time you have less the 5 Power Tokens, you lose Maximum Power status. So taking damage or deliberately losing them will cause you to "power down". (Hmm, Power Down....that could be a card!) I fixed the text to address this.
Vengeance cards go face-up in front of players and do not count as cards in hand. I fixed the to address this.
Thanks for your help Kos! You always have great input!