It's been a while since I've posted, I'm currently working on creating a robot junkyard fighting game that has been going well. I have a large amount of questions but today is something simple. I looked at the forums I hope I put this in the right forum.
On the cards I'm choosing to use mostly symbols as often as I can. So for hypothetical a * would mean damage.
My question is, when making a card what makes more sense.
*10 or 10*
I know it's silly but I really don't know what makes more sense. The first meaning Damage Ten, or 10 Damage. The cards work in that they are read like a book from left to right. So some cards will have multiple actions like movement, or extra targeting and I'm trying to create the rules for that language. So for a more complicated example * means damage, > would mean movement, and # would mean targeting. A card might read either way
*10 #5 >2
or
10* 5# 2>
Essentially what this card would do is do 10 damage with an additional 5 to the targeting roll and after you could move 2.
I have been putting the symbol first as that's what I've seen in other games but I feel like I've seen both. I may be shunned for making such a large post about something so simple and I apologize if that's the case and this could be a case of me over analyzing something but I want it to be as clear as possible.
So with your wealth of experience, do you put the symbol first or second?
Awesome! This is some great feedback.
The only problem is I can't do a top to bottom because the card has both "heavy" info and "Light" as a single Program includes what happens in both phases. The game start with both players being "heavy" and then by the mid point turn into "Light" so due to card space I just am not able to do top down sadly.
However things might change. I am for sure trying to keep things as clear as possible and when I can very distinctly separate the info. This was very helpful and I'll be applying this to all my cards that I have so far.