Trading card games and card games in general just get me going for some reason. I love the secrecy and strategy of withholding information from the enemy just in time to catch them off guard or to preform a combo that will send you into victory. I just love it.
Though, while developing said games can be hard. I want to delve a little bit deeper into card balance. What makes a card balanced? Can a card be better than another and still be balanced? Is sinergy between cards "balanced"? what parameters must the card meet in order to be balanced?
It's daunting to think about really. Does four damage really equate to 3 cost? What if you could negate it? How easily is it negated? You can see where it can get overwhelming...
I'm developing a game that goes a long way in describing the card. From allaince(Good, Evil, Neutral), Type(Event, Attachment, Unit), Subtype(Being, Vehicle, Structure), Kind(Creature, Human, Alien), and Form(Flesh, Elemental, Mechanical). You might say... really? What could you possibly need all those for?
To mirror reality really. I always hated giving a Drake in MTG a weapon or enchantment of some kimd that just didn't make sense. I want people to play the game and make sense with it (I know MTG is fantasy but... come on... can a leviathan really get entangled?)
So I guess my question is... how the heck do you decide when a card is balanced and is it possible to create a game that conserves said balance without having to expell cards?
I find relief when balancing if there are different ways to "pay" for cards. It might increase the complexity of the game but it allows me to pick the best payment in balancing cards.
For example:
Card 1: 2/2 Creature
vs.
Card 2: 2/2 Creature w/ ability: Can give your Human cards +1 attack
vs.
Card 3: 2/2 Creature w/ ability: Can give your Human cards +2 attack
Depending on how many humans there are in circulation you would then find some sort of value to price these cards.
Lets just say there are very few Human cards. The difference between Card 1 and Card 2 is too small to give Card 1 a cost of 3 and Card 2 a cost of 4.
This is similar between Card 2 and Card 3. So the problem is, how do you value Card 2 if Card 1 = 3 and Card 2 = 4?
Well you could add something like...
Card 2: 2/2 Creature w/ ability: Can give your Human cards +1 attack and -1 defense
But what if I'm stingy and only want the +1 attack?
Well I would have to add a "fine" adjustment to the cost. Something like...
3 Resources/2 Discards
or
3 Resources/Sacrifice a Creature
or
3 Resources/2 half to be Blue Resources (Spoils Balance)
or
3 Resources/Tap one creature
etc.