With my many failed attempts at creating various "mini" card games, I have found myself thinking about "What makes a GOOD CARD game?"
Most CARD games have hands, a deck (or more) and maybe some parts.
But I have been thinking that what makes a CARD game BETTER is when you need to *manipulate* the cards! What do I mean??? Let me explain.
In my current Edition of "Quest AC2", I have been thinking about creating reversible cards. Some people will be like "Why?" The idea is simple: more card manipulation!
Basically it means that the cards you HAVE will be examined MORE CLOSELY, players will think through the use of the cards because of their dual-sided nature...
Nothing worst that just playing your cards and nothing happens with them... That has been some of my "mini" card game experience: once you play the cards into the "game area", nothing happens to them. Had they had the ability to FLIP or REVERSE, maybe the game might be more interesting!
Thoughts/comments/ideas are all welcomed!
@Steve: Check out this video =
https://www.youtube.com/watch?v=ExIOFojB_JY
Quite the imagination in making this game WORK! And doesn't the game FEEL like you are actually doing something with the cards?
This is the mechanic used for game play. I, of course, would use flipping but not as the primary mechanic. Set Collection is my primary mechanic, flipping would be a secondary one...