Essentially the game at its core plays like Chess except each card has a specific type of card it can kill (there are abilities and other classifications of the cards but for now I'm worried about the probabiities).
The card types are correlated directly to the amount of cards of that type are in your deck. Each player may pick 2 cards of each type/abundance. There are six types.
Abundant - 6 cards
Common - 5 cards
Base - 4 cards
Scarce - 3 cards
Rare - 2 cards
Legendary - 1 card
In total there are 42 cards.
There is also a seventh type that only has one abundance and the player may only chose one, this is called the Monumental which will always be on the field because it holds the end game condition (not the winning condition) for that player. This will total the cards for each player at 43.
The decks are shuffled and 16 are put on the field including the Monumental.
Here is the type vs. type arrangment...
Monumental-Abundant-Common-Base-Scarce-Rare-Lengendary-Monumental
My question is this...
Does this make sense in terms of probability? More importantly is it balanced?
I can profide more information if needed but essentially its "high probability cards kill low probability cards" where high probability cards will typically have weaker abilities.
Thank you for your insightful input.
The thing Im weary about is the fact that I dont want the game to rely on the random factor too much.
To further explain, it is very difficult to get more than the 15 (or 16 if you count the Monumental) on the field.
To help get a better understanding of the cards each have these characteristics...
Value: how many points you get for killing the card
Abundance: how many can be present in the Deck
Mobility: how it can move around the board
Abilities: unique mechanics that alter gameplay
Predator: what cards can kill it
Prey: what cards it can kill
The object of the game is to end the game with the most points. Usually you end the game by either killing the enemies Monumental or fufilling the winning condition on your specific Monumental. (Note that killing the enemy Monumental or fufilling the end game condition does not necessarily give you the win, you must have the most points at the end of the game)
Generally a higher value card means it is more powerful. But it isnt what balances the card. I could have a card with an incredible ability and give it a value of 100 but if its impossible to kill then there is no point in giving it the value...
Is there some other attribute I can add to further the balanci g capabilities and will this Predator Prey system work with the abundance factor?
Thanks.