After my last submission I received a lot of good and helpful feedback. Trekking forward, I now have the product of said feedback! This, of course, is just a prototype card.
From the suggestions I changed the Era symbol on the top left to something less busy, changed some of the fonts, and spruced some other cosmetics up a bit.
Thank you again for the feedback.
Thank you for all of your insight. After some thought I decided to make a pretty big change to the base mechanic of the game so it has been a bit scary. BUT, it was a great transition! Instead of each card having multiple abilities with different option types (build, direct, order, modify ect.) Each card will have ONE option type such as the Market Place above which exercises the Build option (noted by the hammer next to the title). Though, I still needed a way to balance cards with higher power by giving low power cards more flexibility/options.
Sooooo, I traded it out the multiple options mechanic with an upgrade mechanic. So instead, you can either pay the first cost in the text box and gain just the first ability or pay the additional costs to make the card better/more flexible. This still balances the options vs. power relationship (higher power = less upgrades; lower power = more upgrades) without the crowded options. This to me looks much cleaner with one text box holding the additional upgrades.
Thank you again and let me know what you think of the updated card in the OP.