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Character design

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MattPlays
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Joined: 04/12/2015
card sample.jpg

Hi guys,

I've been play testing the game and it supports a varying amount of players so I think the balance in cards is correct. There are 144 in the deck so I don't want to add any more. It consists of enemies, mutations and events/items. The story involves treasure hunters going to a radioactive island and as they mutate the body parts become weapons/power ups. They come in five categories:

head/torso/arm/legs/tail.

and you can lay out the cards to see the character. The problem I'm having at the moment is the viewpoint for the artwork. I would prefer not to have an arm on the right as that would involve adding an extra 8 or so card to the deck. But it leaves the torso with an empty socket. Options are

1) Cover it with the tail card (left of photo)
2) Use the right arm as a tail (right of photo)
3) Leave the right arm slot free for future expansions
4) ?!

The combat is dice based, each player starts with 2D6 and can add more as they acquire mutations/items.

Any input/ideas I would be glad to hear

Thanks

Soulfinger
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Joined: 01/06/2015
Have either the torso or tail

Have either the torso or tail card include the arm as part of the illustration.

Zag24
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Joined: 03/02/2014
You could turn the torsos

You could turn the torsos more, so that the 'arms' card has both arms.

BTW, I think that the game looks like it could be very silly and fun, as long as the limbs do some interesting things. It should be more than just adding another d6 or d12. Some ideas:

-2d6 but double attack
Ignore armor (if you have armor)
Grenade prosthetic: +4d6, single use, then discarded
All ones, twos, and sixes rolled become fours.
Waggy Tail: Opponent loses his first attack. (He thought you were friendly!)
etc.

Also, I love the cow torso, but you might want to check on your bovine anatomy. (I've milked a lot of cows, and they only have 4 teats.)

MattPlays
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Joined: 04/12/2015
Some good

suggestions.

As for body abilities, there are quite a few of them so wont list them all but there are things like:

Cheetah legs to escape
Scorpion tail immune to poison
Udders - drink milk to regain health
Plumage - birds don't attack you etc

I'm also working on a robot version as either expansion or a different game. I like the hand grenade idea

*teats: will do

Soulfinger
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MattPlays wrote: I like the

MattPlays wrote:
I like the hand grenade idea

Classic Deathrace 2000 reference. David Carradine takes off his glove, revealing a silver pineapple grenade embedded in his prosthetic hand. As winner of the race, he will get to shake hands with the president.

Hook
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Joined: 09/22/2014
Turning torso slightly

Looks fun. if you worked with thinner/taller cards you could make the character fit/become completely square when layed out. IF head and leg cards is tapped and arm, torso, tail is upright, so the the relation would be ( 1x/3x). Design/visually I would draw the left arm on to the torso card in the same theme. So on the right image - Left arm would be cow and the right arm is the "alien" one.

Edit, maybe 3-1 is to short for legs.. Btw I agree with the second arm below..

questccg
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Joined: 04/16/2011
My suggestion...

Soulfinger wrote:
Have either the torso or tail card include the arm as part of the illustration.

Get rid of the TAILS and ADD a second arm for another effect... I don't see the attraction of the tail. I get it. I'd just rather have another arm/hand combo...

MattPlays
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Joined: 04/12/2015
Well

the reason for the tail is that they have abilities that couldn't necessarily be arms as well. Although some could. For instance:

Scorpio tail-immune to posion (could be a claw I guess)
skunk tail - spray and escape combat
devil tail - deck delving card. Devil arm wouldn't be as exciting
detachable lizard tail - detach to escape
Waggy tail - no special bonus
Cheetah tail - escape
Croc tail - basic strength
angry monkey tail - (same)
pig tail - (deliberately nothing)

That's the thinking,and nothing is set in stone yet. Having those as a right arm and not a tail wouldn't affect the game balance in any way

Zag24
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Joined: 03/02/2014
questccg wrote:Get rid of the

questccg wrote:
Get rid of the TAILS and ADD a second arm for another effect... I don't see the attraction of the tail. I get it. I'd just rather have another arm/hand combo...

Also, tails are obviously funnier than another arm. I mean, seriously, who doesn't want a TAIL?!?

questccg
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Dinobots GO!

Zag24][quote=questccg wrote:
...Also, tails are obviously funnier than another arm. I mean, seriously, who doesn't want a TAIL?!?

Well for one, I would change the theme: I'd prefer mutating Dinosaurs! Kids love Dinosaurs - just picture the Dinobots! AWESOME! So if you don't mutate people, well then tails of Dinosaurs would work...

Take a cross between Jurassic Park and Dr. Jekyll (and Mr. Hyde). I would use two sides of the cards with one side being "good" and the other side being "bad"! Hehehe... Herbivores versus Carnivores!

Maybe there are rules to when you can flip the cards (Herbivores to Carnivores or back)...

Reconsidering, I don't mind your Radioactive Island theme - it's cool. I just think Dinosaurs are cooler! :D

MattPlays
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Joined: 04/12/2015
There

is actually a game just finished on Kickstarter called Terrible Lizards. I couldn't believe how similar it was, but dinosaur themed! They say to link up the cards but they arent printed quite like that, plus the game supports less players (I think. Looks fun tho, I backed it for PnP

This game was originally designed with a Robot theme, but the mutations fit a story line, and you don't get to choose which mutations you get. If one comes along you have to change it, gives a lot of unpredictability. The robot one might develop into a board game or parallel one

MattPlays
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Joined: 04/12/2015
tails

Couldn't work out how to attach the picture. I've included the arms in the torso now

http://www.bgdf.com/node/16225

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