Hi guys,
I've been play testing the game and it supports a varying amount of players so I think the balance in cards is correct. There are 144 in the deck so I don't want to add any more. It consists of enemies, mutations and events/items. The story involves treasure hunters going to a radioactive island and as they mutate the body parts become weapons/power ups. They come in five categories:
head/torso/arm/legs/tail.
and you can lay out the cards to see the character. The problem I'm having at the moment is the viewpoint for the artwork. I would prefer not to have an arm on the right as that would involve adding an extra 8 or so card to the deck. But it leaves the torso with an empty socket. Options are
1) Cover it with the tail card (left of photo)
2) Use the right arm as a tail (right of photo)
3) Leave the right arm slot free for future expansions
4) ?!
The combat is dice based, each player starts with 2D6 and can add more as they acquire mutations/items.
Any input/ideas I would be glad to hear
Thanks
suggestions.
As for body abilities, there are quite a few of them so wont list them all but there are things like:
Cheetah legs to escape
Scorpion tail immune to poison
Udders - drink milk to regain health
Plumage - birds don't attack you etc
I'm also working on a robot version as either expansion or a different game. I like the hand grenade idea
*teats: will do