After a long hiatus and winning my fight against a wicked form of an autoimmune disease I have come back to the drawing board to start a new set of ideas and scrapped all the old ones to have a clean slate.
I still want to make a company based game like 'Flames of War' except I want to avoid the old and tiresome “IGOUGO” turn system where your opponent moves then shoots and my people die and can’t do anything while I go out for a mocha. I’ve dabbled into some mechanics familiar in some games like 'Heavy Gear' that take turns in “chunks” where you alternate back and forth on a squad by squad basis with your opponent until everyone has activated to complete the turn.
My new approach to the design is to mix alternating activations with reaction mechanics tied in to keep the action flowing. I have it down that if I do something, you can do something in response if the situation permits itself or if you so choose. It does not get as convoluted or goes off on a tangent like THW’s 'Chain Reaction' where one action can set off a slew of reactions and counter-reactions that can go on for a while. I like the uncertainty of 'Chain Reaction' where you can lose control of your forces if things go sour as to take away that omnipotent tendency you have in most games. Still, the concept can trip over itself, especially in larger games.
The aim is if I activate my squad it has a mutant form of an action pool allocated that I can choose to move, deploy, and attack or if things go wrong I can burn a spare action point to risk another chance for a second attack or make an evasive action to avoid getting my squad into deeper trouble. There is a risk for with every action your opponent could and can react accordingly to each action you make. The risk involved is how bad or good my roll is versus how bad or good my opponent rolls in response.
My question is if my theory is too clunky or is this more like a mechanical disaster waiting to happen?
It's funny you mention Infinity since a friend has invited me to her group to play a game of it to see if I will like it or not.
I heard a lot of good things about it but never had the chance to really sit down and play it. We'll see how it goes this Friday.