Hi all,
What techniques do people use to avoid getting feedback that just confirms what you want to hear?
Whilst designing my game (for a university course) I have fallen into a couple of traps.
1) falling in love with my own ideas (when in reality they may not be that good).
2) what I am going to call the "setting your own pub quiz" trap. This is kind of like a blindness to complexity, difficulty or just things that don't make sense. I've noticed that if you use the same participants for multiple playtests they can share these with you.
What strategies to people favour in this area?
I am very new to the field of game design, any pointers in the direction of papers, books, videos etc would be gratefully received.
Thank you all for your invaluable advice.
I have a good bit of reading and listening to do, which is great (oh, and 'doing' of course!)
I like the 'kill your darlings', brilliant.
Also I hear what you say about it taking time and hard work. I realise I have only four weeks, of which only one is now left to get my game into shape, and to do it properly takes so much more heartache and graft. (This is for a design degree - and yes the articles you have pointed me at will be read and cited!)
I'll keep you updated with how it goes, this is fueling a new love of board games...