I've recently worked out an idea of a game and am looking for some feedback from others.
The game is set in a world where magic is so abundant that it overflows creating Mana Disasters. You and the other players act as casters fighting among themselves to seal these Mana Disasters in hopes of saying you are the best of the best.
Game play is relatively simple. You as a player choose a Charm and it's corresponding pre-built deck based on traits. Love, Courage, Dreams (as in hopes for the future). Then each player is randomly dealt 4 Mana Disasters that are dealt into their deck. On your turn you draw card and play one face down as a resource this lets you play other cards from your hand that match your resource value or are lower then it. You can counter other peoples cards and there are cards that stay on the table and continuously give effects. If a player draws a Mana Disaster they must immediately play it. Mana Disasters would have big effects that hurt all players. At this point all players would want to get rid of it or in the games case seal it. However only one person can seal it. The one who does collects the card and the first player to seal 4 Mana Disasters wins the game.
It's rough I know but I need feedback to see if I should continue down this path or rework some of the ideas out.
So i was thinking about why players would be attack each other and i came up with an idea. What if the mana disasters were in a central deck. On the first turn it is flipped over. You try and seal it. If you can not then the bad stuff happens to you and the next player gets a shot. Plot Twist: Some mana disasters if unsealed hurt all players. Do you help someone get closer to wining or do you take the consequences?
If not and I keep it with 4 in each deck i need an idea of why they attack each other while they wait for the disaster to show up.
The decks are dual. Every deck has two sides. Love/Lust, Courage/Rage, Dreams/Fears, and Knowledge/Ego. The charms are suppose to reflect one strong trait within you. So if you feel that you have big dreams for the future you got your deck. If you like to scare people and use there fears against them you got the same deck, just the other side.
The idea behind the attack and counter system is 4 colors Red,Blue,Green, and Black. They represent 4 different energies. In order to seal a disaster or counter another card you must have at least one matching energy. Then the values of all energies are added and compared. Higher value wins.
Welcome to ideas and ready to answer any more questions.