My game is going to be set in a fantasy kingdom, I'm pretty much embracing the cliche's for the setting and keeping a bit of a fairytale feeling to it.
There are nine playable heroes: Knight, Palladin, Wizard, Elf Druid, Dwarf, Alchemist, Spy, Assasin and Adventurer.
But I do want to give them each their own name and a little backstory to add to the immersion. I also want to make them quite diverse but try and stay true to fairytale themes.
Out of the nine characters, I want to make three of them women. I am still thinking about which ones though. I also want to put a little racial variety in where it fits in this typical western medieval fantasy kingdom.
All of them are either in the direct service or hired by the king to fight the darkness that threatens his kingdom.
A few of them I have the basics figured out for:
-The knight.
He will be a caucasian man in his thirties or fourties, pretty much the King's right hand man and most trusted knight.
-The wizard.
He will be the typical old grey bearded caucasian man in wizard robes, similar to gandalf or merlin. He will be the king's trusted advisor and court wizard.
-The elf druid.
A tanned wood elf woman who lives in the forest of the realm and provides the king with council on matters of nature.
-The dwarf.
A typical stocky dwarf man with an impressive beard, he oversees the kingdom's mining operations, construction and various crafts. He pretty much represents the dwarven workers living in the kingdom.
And for the other five I am still not quite sure about anything.
The alchemist could possibly be a gnome and of either gender. A mediteranean appearance might also work quite well, making him or her a bit italian or spanish inspired.
Someone of at least 40 or such, who already build up quite a reputation.
For the palladin I'm thinking about either a young blonde blue eyed angelic type man or woman, summoned by the king from the local cathedral to task them with purging the land of evil.
Or an older man or woman in their fifties who would be more of a grandmaster figure of this cathedral.
The spy would be the king's personal spymaster, and could be, like the knight, of nobility and quite close to the king. Either gender works just as well for a spy I think, it should be someone who does not appear threatening.
The assasin could come from anywhere. Like the spy they could be any gender as well. I have also considered keeping the assasin gender neutral and appear hooded and masked, with neither the sculpture or artwork of them revealing a gender. And any text written about them could not refer to a gender either.
And lastly the adventurer could also come from anywhere. I'm thinking about someone around thirty or such, seen enough adventure but still in their prime, well traveled and having a rather varied skillset that references the typical hero in stories that kings tend to hire.
I'm leaning towards making this one a black woman.
So thoughts anyone?
I've always been a storyteller of sorts.
Which generally starts with the protagionists, working out a short background for them will help me with the lore and the goal for the game.
I plan for a three act structure in the game's goals, like in a movie.
Third act will involve the enemy, likely an evil sorcerer or a black knight, their lair getting revealed and placed on the board which makes that area more dangerous and has other negative effects.
I'm still working on the first two acts which will likely first involve investigation to determine what evil plagues the land, and the second act would be finding out the location of its lair.
Once I have a bit more about the mechanics of these three acts I will start a topic about the goals since at the moment I simply dont have enough yet for this to ask for advice about.
I'm quite certain that I will stick with these nine heroes since their skillsets are quite varied. It's likely that only four at most will be used in a game, but I like to develop it with all nine in mind since thats the amount of heroes I strive for in the final game.
Changing characters or outright dropping them is part of writing so I am used to that possibility. Its simply hard to write a story without knowing the protagionists, at least to me it is. I like to picture them in the situations I create in the game.
I'm developing it mainly as a hobby thing, I keep having ideas for lots of things and for now I just like to see how far I can take this.
I don't have acces to playtesters and little confidence in my ability to make a full prototype since I am terrible at crafting things.
Eventually I plan to look for someone in my enviroment to team up with who has acces to playtesters, but I need to have something worthwhile first.
To me that is both the mechanics as well as the story.
But yes, I'd like to hear thoughts about the topic at hand. Once I have gathered several possibilities to handle the goals, I will present that in another topic.