I've always been attracted to universes and franchises with darker, hopeless overtones and grim feels to things, like Demon's Souls and Dark Souls, Warhammer, Hackmaster (though that one is goofy as well) and plenty of others.
I can't quite figure out how one could attempt to harness that type of atmosphere in a board game though. Does it come from good writing? Aesthetic design? Something else?
How do you implement melancholy into a board game? Even if you were to include a backstory for your game in the rule booklet, not everyone reads it. They might not attach to whatever feelings of isolation and lost hope you provide anyway. Would it stem from difficulty, maybe? I don't know.
So just what does it take? I know this is about like asking how to write a good horror novel, but I'll never get help if I don't ask.
Thanks for all of the replies, guys. I appreciate it bunches.
I'll definitely get back to work on both of games after these next couple of weeks are over (College Finals), and I intend to check back on this thread quite a bit for my fantasy game.
Again, thanks : )