Hi all.
First off, this is x-posted at BGG.
Here's a rough run-down of the rules and game play. Bear in mind, I'm a rules-first/cards-follow kind of designer and am still hammering out that rules document...
Players will use a common deck (as in games like the various Munchkins) and their own set of 5d6. Card types are permanents and fast-effects. At the moment, the 5d6 are resource generators in two ways. Most turns, the 5d6 will be rolled for a resource-point influx. Players may sit on up to 30 resource points which can carry turn-to-turn (as long as you're under 30). Additionally, more powerful cards can enter play by paying a d6 to a common pool. My thinking here is that the strategy becomes "can I risk losing the points-generator for this Heavy Hitter?"
After being chipped into a common pool, the dice take on another role. They're off limits for resource points, but when the common pool reaches a critical mass, the entire shared pool is rolled. Most permanent-type cards have a dice pool effect: destruction, victory points, etc.
So here's what I need:
1) A theme. I've toyed with the follwing (but others are more than welcome):
-- first contact (with alien civilization or a marooned base looking for rescue);
-- solar flares (cooking satellites and ground-based tech);
-- bridging alternate universes;
-- World War I's insane overlapping alliances being a powderkeg for war;
-- counterterrorism (the dice pool being a "plot" in generic terms avoiding bombing or specific violence);
-- Revolt/Election bringing changes to a country (the dice pool)
2) A specific critical mass for the dice pool. I had thought maybe if a player had chipped in more than half of their dice, or a total of X, etc.
3) Should the dice be all d6 or a combination of dice types? My original idea was for d4, 6, 8, 10, and 12 but thinking about that made we wonder if that'd make it a mess of paying for bits.
I feel really badly that I never checked back in here. Some AMAZING ideas. I might cherry pick a couple for later games as there are some winners here.
Sorry again to my contribs here! See my thread here about "Chron-Illogical" for more information and a tentative rules doc.
J