I am currently using a "default amount" of two (2) chips to summon a monster.
The value is FIXED because the monster cards are FACE DOWN (hidden from the opponent). You can summon many monsters, for example summoning four (4) requires eight (8) chips.
My initial intention was to be able to specify a COST for summoning each creature (some 1, others 2, maybe 3, etc.) But the problem is by doing so you REVEAL part of content of the hidden card (not exactly - but partially).
So currently (with the fixed amount), I am able to include bluffing and intimidation since the content of the cards remains hidden.
I wish there was a way to use variable summoning costs without the partial revealing of your hidden cards.
So are you saying that "by default" a player would play 2 chips for each monster of that type.
So let's say I have a weaker monster (with a summon cost of 1).
I summon four (4) of these monsters (so a total of 8 chips in the pot). Then my opponent can either call or raise. Assuming that he "calls". I would then REMOVE 4 chips from the pot because it is a weaker monster?
Am I understanding correctly???
Doesn't that remove the "bluffing" of playing a weaker card. You get back money you should have lost in the battle - because you played a weaker monster.