Last time, I posted a thread that talked about being stuck in a design loophole when starting new game design. I decided to write an article to illustrate the problem, give example and solutions to avoid this problem. I decided to announce this article since it ended up longer than I thought. So it might interest more people. Here is the link:
http://ariel.minilab.bdeb.qc.ca/~ericp/cgi-bin/boardgame/index.php?n=Des...