I am trying to design a "combat" system that uses no luck: there is no dice rolling or any other form of "randomness".
The idea is that all "combat" is determined by stats.
So I have six (6) stats:
- Strength [Str]
- Wisdom [Wis]
- Dexterity [Dex]
- Charisma [Cha]
- Intelligence [Int]
- Constitution [Con]
Each "Hero" has three (3) of these stats: one - Primary, two - Secondary, and three - Auxiliary. Which three (3) depends on the class of the character.
From simple rules, it can be determined that "Minions" (Lesser Creatures) can have from ONE (1) to THREE (3) stats. "Monsters" (Greater Creatures) can have from THREE (3) to FIVE (5) stats...
To BEAT a Minion or Monster, you need to MATCH the stats of the creature.
So IF I have a "Black Dragon" with FOUR (4) stats: Str, Con, Int, and Wis. The party (in play) must have "X" Heroes with equal or greater sum of these stats.
If a player has the right combination of Heroes, he may defeat the "Black Dragon". And of course you can use Items & Equipment to help boost some of your stats (to defeat the Black Dragon).
At the same time, your opponent can boost his "Black Dragon's" might by using Minions & Traps to increase the power of his Monster...
Obviously at the beginning of the game - you only have ONE (1) Hero. And no Items or Equipment at your disposal. So beating Monsters early in the game is a challenge. My problem is "at the END", you will have several Heroes and a bunch of Items and Equipment at your disposal.
Even thought this "combat" system is deterministic and relies on no luck, is it too simple?
Feel free to comment! I am just thinking about the "combat" system and seeing if there are "other" possibilities of only using stats without the need for randomness...
So it makes 100% sense that by giving Items & Equipment to your Heroes, adds to the power/stats of your party.
But it also makes sense that Monsters can be boosted by Minions & Traps as these occur in the lair where you encounter these maleficent beings. So alone a Monster can be relative easy to defeat - but by adding a couple Minions and a Trap to his lair - and suddenly you have a "tough" monster to defeat... because his lair is "boosted" by all kinds of "Fragments".