I was wondering what fellow designers think about introducing dice to a card game.
During some "Googl-ing" of card game mechanics, I fell upon a thread on a forum discussing card game mechanics. Different people were talking about what they thought were good mechanics in card games.
Anyhow to make a long story short, I read a VERY interesting post. To sum it up it kinda goes like this:
If you introduce dies into a card game, you increase the odds of making the game more "balanced". Assume it is a dual game where you draw monsters to fight against your opponent.
The message goes deeper into the logic by stating a very SIMPLE yet INTERESTING outcome. So here is how it was formulate:
Bad Monster + Bad Roll = You're fncked!
Bad Monster + Good Roll = You're okay.
Good Monster + Bad Roll = You're okay.
Good Monster + Good Roll = You're kicking @ss!!!
Anyhow, I think that message was PRICELESS. It was simple and illustrated how by adding a dice mechanic to a card game, you could end up with a much more balanced game.
I still need to think about this some more... However I will examine if I can maybe introduce this into my own card game to help out those "weaker" unit cards.
My best regards to all.
That's pretty simple. I was more thinking about introducing dies such that a STRONG unit would have less LUCK and higher ODDS as opposed to a weaker one.
Example: A Black dragon has a Strength (STR) = 8 + 1d4 (max 12). And a Knight has Strength (STR) = 3 + 1d10 (max 12).
Something more like that. So it is POSSIBLE to have a Knight beat a Dragon but the odds are not favorable for the Knight. It kinda keeps the realism of the battle intact while giving a chance to the weaker unit (not a complete risk of losing).
The Knight would have Strength (STR) = 3 + 1d10 (max 12). 6, 7, 8, or 9 are good rolls in favor of the Knight. A weak roll of 1 or 2 for the Black dragon give it a total of 9 or 10 Attack.
So now I have to go out and find a place that sells dies nearby! At least to try out the concept a couple of times to see if I like it.