Hi all,
I just wanted to ask for some opinions about this: In a wargame I'm making, I have a bunch of different soldiers with different stats (health/damage/etc.) and I'm now creating different factions.
The question is, how do you feel about different the factions having different stats? As in, each individual soldier in that faction has completely different stats to each individual soldier in a different faction? (And each player would choose one faction each.)
No matter how I balance the stats, there will always be one faction which has the weakest warrior, and one faction which has the strongest warrior - however both factions soldier-stats and point-costs will match overall.
Do you think it's better to have a variance in the stats (as I've outlined) - or do you think all factions should essentially be a carbon-copy of each other, but have different art/models..?
Thanks!
Okay first of all, thank you for the great responses!
I've been agonising over this for a while now, so this is pretty fantastic to me to be able to hear some really interesting viewpoints on this. You guys really went above and beyond here, I seriously appreciate it.
I withheld information about the game so that I might hopefully have a more generalised response to help my decision making process.
So for a bit more info; it's squad-based (typically 4-man teams), tactical style, grid-based movement, only 4 stats each (which might turn into 3 depending on whether a simplification method I'm trying works out..), standard combat that each soldier/warrior can perform (mostly melee with occasional ranged), and the inclusion of 'action' cards that give the warriors extra short-term abilities. (I actually wrote here about it.. *checks blog history* .. wow, October 2013. Pesky IRL keeps getting in the way O.o)
So I've re-read all your responses about 3 times now to get a good feel for what you've all said - Judging from that, I think it would be important for me to try my best to get some asymmetry working here.
I have a certain amount of unique stat-builds (configurations) for the warriors. When you have freedom to build your squad any way you like, with multiples of the same stats (e.g. 2 warriors who are effectively clones) - and with each player being able to use the same builds if they want, then almost every test game (many...many many playtests) has seemed to be quite even and fair.
I started thinking about the asymmetrical route as it seemed like the way to go; my initial thoughts were to try and split each of the unique stat-builds fairly among the factions.. but I was left with the dilemma that one faction would have the weakest, and one faction would have the strongest.
I felt like I hit a wall with trying to work out the best way to deal with this, and it just seemed very lazy to just say "Oh well, every faction can have the same choices" Especially when I personally feel that the squad-building aspect of the game is important. Hence coming here for some seasoned advice!
So anyway, enough waffle - after reading all your responses, I think I now have a greater foundation of thoughts to help the decisions - thanks for that, it's helped me a lot.
I'm now fairly sure that I will be able to work out a hybrid mix, with each faction having the same weakest and strongest warriors, but with the mid-range being diverse. That should make each faction different enough for players to have their favourites, but similar enough not to be unfair.
Thanks for the massive insights here folks - again, it's seriously appreciated!