I know that there're a lot of different card sizes out there, and it's pretty much accepted that the two most common standards are poker size (2.5x3.5in / 63x88mm / B8) and bridge size (2.25x3.5in / 56x88mm). Those sizes are very similar, so I wonder if folk only familiar with one (or both) of the standard sizes might be put off by a game involving cards that are 'too different'. The questions I have (open to all, but mostly targeted to anyone experience in games with different size cards) are:
Have you ever found that certain card sizes felt more natural/appropriate than others?
If a card felt off, was it more likely due to a different ratio (narrow/wide), absolute size (large/small), or material (too thick/thin a cardstock)?
Have you ever been put off a game because an unusual card shape/size just felt awkward?
Have you ever thought that certain card sizes might be more appropriate for certain types of games (trick-taking, CCG, board+card games, etc)?
Do you think publishers are possibly more or less sensitive to card size "standard-ness" than players are?
Have you ever heard anyone else offer an opinion on this or a similar topic? If so, what was it?
I appreciate all the responses. It looks like worrying about card size isn't really an issue due to the cost efficiency angle deciding that for you in most cases, and I'm fine with that. My game is nowhere near ready to begin formal production (I'm still drafting rules and making prototypes with 110# card stock and a rotary trimmer), but I know that the complexity of my game could very well hinge on the available card 'real estate', and I wanted to make sure that nothing was too cramped on my prototypes when I sized them to final product size and allowed space for artwork. I currently expect that I'll end up using Poker size cards due to their ubiquity and (slightly) greater size over Bridge cards.