Hi all,
I was wondering if any designers have played "Dominion"? If yes, I had a question about the game:
-How many cards land up (end of game) being a part of your Deck (The one you build)?
I see that Dominion uses a whooping 500 cards. But the game plays up to 4 players. Doing some simple math, that is about 125 cards per player (in the case of 4 players).
The current game I am working on is also a Deck-building game and the number of cards per player are roughly 120 at the very end of the game! The game uses scenarios and so a game may end sooner depending on the scenario.
Am I correct in assuming that player's decks contain about 125 cards (at the end of a game)? Or is there some other considerations regarding the game to consider...?
Many thanks.
@Seth: Thanks for the info. My game has 4 scenarios: different end-game objectives. They make game play different because of how you win:
-Tradewars: Collect 1,500 qS to win.
-Spacewars: Be the last player standing in an all out battle.
-Days of Glory: Build 5 cultural acheivements.
-The Derelict: Defeat an alien starship which is going to invade a homeworld.
If you take "Tradewars" as an example, you'll probably want to configure some defensive starships to prevent an opponent from attacking your homeworld (base)... But for the most part you will need to balance between defense and collecting qS (quickSilver - money).
In "Spacewars", this is the scenario in which players battle each other to survive. I think this scenario is the one that will last the longest (longest game play time). You need to knock out each one of your opponents (2-4 players).
"Days of Glory" requires you to *build* 5 cultural achievements:
-100 qS = Galactic Archives (One free upgrade)
-200 qS = United Credit Corporation (100 qS)
-300 qS = Trade Federation (Allows you to control 5 ships instead of 4)
-400 qS = Imperial Senate (Monarch role allows you to draw +3 cards)
-500 qS = Royal Palace (You win)
This again amounts to collecting 1,500 qS to build all the cultural achievements. First one to build the achievement earns the reward (in parenthesis).
Lastly "The Derelict" is a co-op or solitary game in which you must destroy an alien starship that is bent on colonizing one of the homeworlds. The ship will stay in space until it is provoked (attacked). From there on, it will attack the weakest player until it destroy that player's homeworld. If that happens, all players lose the game. This scenario can also be played with only 1 player (solitary game).
With ALL the cards in your deck, you have 120 cards. But I believe most games will only have about 60 cards when a player beats or achieves the objective... The only one that may take longer is "Spacewars" if there are 4 players playing.
My cards are 60 Military cards (for Starships) and 60 Resource cards (for earning qS - money). You start of with only 8 resource cards and build your deck from there...