So, I was thinking. Would it be possible to have a way to do a double exhaust?
I mean, having each piece on the board do 2 things would be cool. This without a clumsy way of tracking.
When I look at MtG. You can twist cards sideways. But also upside down. Thus being able to use them twice.
Would this be feasible in a way on a board game with pieces?
It really depends on what you have in mind. Are you thinking about this in the context of an actual game you are working on, or are you just wondering in general?
My dream is to have an actual game for a more public release (still years away with my speed).
Due to recent changes to the design in general, the game has become slower in combat.
So I was thinking of allowing units on the battlefield, to perform 2 actions per round. Not just 1; attack or move.
That said, having them being able to do 2 attacks per round in short succession would be nice.
The only counters that I want to use are damage counters. Any extra addition would make the game clumsy in my eyes. Except for the wheel.
So, if possible, without a tertiary piece that tells if an unit has done an action once or twice.
I previously decided on "tapping" the pieces in a certain direction (1 action). But I am sure that won't do any good if the bases are round or squared. So a hexagon maybe? No need to turn them 60 degree's, 120 is more obvious and possible.
Having units aiming away from the enemy seems to be a big problem for players.
That said. A wheel still sounds most feasible. Only showing the numbers 0, 1 and 2 for the amount of actions played. (or some sort of figure)
Infantry could have the wheels in their backpacks.
Vehicles on one of their wheels.
The tanks in the base of their turret perhaps?
Plan B is to have the units simply attack twice any way. Without counting.