Hello everyone!
I have a question regarding how many scenarios are good enough for a dungeon crawl? I know that it would depend on the story being told and the characters themselves.
I ask this because I'm designing a dungeon crawler in which players have a choice between 9 races to choose from, all with their own special abilities (you know the usual) but that's another matter. I've started to come up with different scenarios, but I'm stuck in the 'Is this a good idea?' train of thought.
So, my original idea was to create 4-5 scenarios specific with the 9 races (this would be the story scenarios) as this would be intertwined with each other in some form or another, and then it would culminate in about 3-5 scenarios that would finish the main story. Also, whenever the players want, there would be 'Random' scenarios (don't know what to call them) that players could take to 'level up' (making the game not to depend on level, still playing with ideas), get items, etc; that sort of stuff.
As I write this, I realize that it might be a bit much surprise, but I really like the story and where it's going . So I know that in total, from what was mentioned above, there would be a minimum of 36-45 scenarios. I know that there's no story being told here on this post, but I just don't want to reveal more until I'm sure I have it developed enough.
Do you believe that amount to be too much? Would the amount be dependent on the story and how it is? Do you have any suggestions, scenario wise in terms of length, difficulty, etc.?
Thanks for your feedback!
P.S. As of this post, I've created roughly 13 scenarios so far and have a rough idea for the others.
How long do the scenarios take to play--to set up (and how different are the setup schemes)? And how do the side-stories compare?
Those are awesome questions! I hadn’t even thought about some of them before. I was concentrating on the story more than anything else and I think that was the problem. I’ll definitely take those questions into account when I start playtesting them. Will probably do fewer and then redesign their purpose.