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Favorite books ABOUT non-computer game design?

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Badger
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Joined: 03/27/2011

I am always on the lookout for good books about *non-computer-game* game design and production (board games, card games, etc.). I'd appreciate knowing what suggestions folks here have for useful and/or interesting books in that line. To start, I'll mention a few from my library.

"Things We Think About Games", by Will Hindmarch and Jeff Tidball. Though more a collection of short insights into things that make games good or bad (or other game-related insights) than a deep discussion of any one, there are a lot of useful gems in here that are good food for further thought.

"Rules of Play", by Katie Salen and Eric Zimmerman. This is a college textbook, and can be heavy reading, as such. It has some useful insights to offer, but I very much got the feeling that this is a first, and rather immature stab at the topic. No offense to the authors intended: all fields of study go through a process of maturation, and I think the process of analyzing games on various levels, from various perspectives, will expand and acquire more depth and substance than might have been "state of the art" in 2004 when this was published.

"The Game Inventor's Guidebook", by Brian Tinsman. While this touches on game design to some degree, it is more about game development with an eye toward the commercial considerations -- how to make a game marketable, and ways to market it. I'm not far enough along to make use of much of its advice yet, but I recommend it highly.

Anyone else?

truekid games
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Here's my
Yamahako
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Joined: 12/01/2010
The above link is amazing -

The above link is amazing - thank you for sharing it. I just wanted to add (since it was not commented on in the above link) that The Art of Game Design: A Book of Lenses is an amazing book - while it discusses video games, it does so in the context of games in general - and the concepts in the book are highly applicable to board game design. It's not a video game design book.

larienna
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Quote:"The Game Inventor's

Quote:
"The Game Inventor's Guidebook"

THis book is OK, it talks more about the publication method of board games. I did not have the time to make a summary.

This is also "The art of game design, a book of lenses". I made a summary of the who book here:

http://bgd.lariennalibrary.com/index.php?n=DesignBook.Book200907300530PM

"Game designer workshop, 2nd ed.": I am half way through the book. It talks about board and video games. Also did not have the time to write a summary.

I have seen a lot of book cite "Rule of play" but have seen many bad comments about it. SO I will probably borrow it at my library first and see if it worth it.

manolopalau
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Joined: 03/30/2011
Link

truekid games wrote:
Here's my list:

http://www.truekidgames.com/DesignEducation.html

Great, great, great link.
Thank you

InvisibleJon
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+1 for Jesse Schell

truekid games wrote:
Here's my list:

http://www.truekidgames.com/DesignEducation.html

Andy's list sez:

Quote:
The Art of Game Design: A Book of Lenses by Jesse Schell
(Focus: Design) I've not read this one yet, so I'll not offer comments. However, there's a good summary over at Eric Pietrocupo's Site

This is a fantastic book and I heartily recommend it. Even though it has more of a computer game design bent to it, it provides fantastically useful tools for metaphysical deconstruction and lateral thinking/problem solving.

lokinervio
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Joined: 06/02/2011
Fabulous collection of links!

@truekidgames
Thank you very much for compiling and sharing this link. Also, curse you for the stealing of my upcoming weekend :) I saw "Challenges for Game Designers" at my local used bookstore the other day - I think I'm going to drop by and pick it up.

MondaysHero
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Joined: 07/08/2011
While it is shelves under

While it is shelves under computer game books, "Challenges for Game Designers" by Brenda Brathwaite (ISBN: 9781584505808) is a great resource. The book seems to be aimed toward Computer designers, but it is specifically "mundane" challenges, making sure that those that design computer games have practice in designing their games on paper, or on the table. It provides enough challenges to fill up a semester and a half of work. I have drawn a lot of ideas from using this book. I will work on a challenge, and from that, spin off three or four new ideas to work on.
Definitely worth looking into if you don't have it already.

(The fact is, there is just not a big enough market for a lot of books aimed toward the minority designers that we make up: Board Game Designers. So they aimed this specifically at Video designers, and we get to benefit from it ourselves.)

Yamahako
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Joined: 12/01/2010
MondaysHero wrote:While it is

MondaysHero wrote:
While it is shelves under computer game books, "Challenges for Game Designers" by Brenda Brathwaite (ISBN: 9781584505808) is a great resource. The book seems to be aimed toward Computer designers, but it is specifically "mundane" challenges, making sure that those that design computer games have practice in designing their games on paper, or on the table. It provides enough challenges to fill up a semester and a half of work. I have drawn a lot of ideas from using this book. I will work on a challenge, and from that, spin off three or four new ideas to work on.
Definitely worth looking into if you don't have it already.

(The fact is, there is just not a big enough market for a lot of books aimed toward the minority designers that we make up: Board Game Designers. So they aimed this specifically at Video designers, and we get to benefit from it ourselves.)

I just want to second this as well. I received this a few months ago and it is MOSTLY a game design book (generic, not specific to video games) that focuses on exercises that are basically building board games to apply those principals. While the text references some video games, it's not in and of itself a game about video game design (regardless of the subtitle).

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