I was thinking about fear, the type of fear that a great horror film gives you. I haven't been able to find another board game that provides that type of fear without the use of an electronic device like a CD or DVD. I would love to design a game that incorporates fear like a horror movie does: shivers down the spine, tension, anticipation, being startled, and the flight aspect of running from the unknown.
What does the forum think about this, would fear in a game even be fun? What type of mechanics would help create fear?
It's been so long since I've watched the original Thing. I like the ideas you've written. A changing Traitor element is very intriguing, I think I need to think about this more. I don't want the game to be about people insisting they are the good guy and not the traitor. This really doesn't instill fear. I'm thinking more of a board game than a "party"-type game. I'm trying to think what the traitor would do each round, especially if the traitor role changes each round.