Since Jan/Feb of this year, I've been working on dedicated-deck, casual RPG meant for between 3 and 6 players, although I have rule variants for greater or fewer players.
The game play is essentially this: you have a starter ship and some gear, and you go out into space to make your fortune. Basically, you earn victory points (trophies) for the level of dead alien carcass you bring back from your adventures and for the level of your ship. You earn these things by adventuring out into space and killing them. At this point, I'd have to dive into the weeds of explaining the game.
If you want to look over it, you can find the instructions here: http://bit.ly/wYABU8. And here are the actual cards are here: http://bit.ly/wpKSwp. And some reference cards are here: http://bit.ly/wDoh36. And if you really want to get down into the nitty-gritty, you can look at the change log I've been keeping here: http://bit.ly/QWKHQP.
So what I'd like to ask:
1) Is there anything in the setup that's unclear?
2) Is there anything in the description of how a turn works that's unclear?
3) Does the combat system seem interesting do you guys?
4) Would you like to play test this game?
[Edited to ask some direct questions and shorten it up a bit.]
I consider it an RPG in the loose sense. It's not the D&D style RPG, obviously. I needed to find a descriptive term, and this seemed to fit it best. Your ship acts as your avatar to a great to degree, so instead of leveling up and getting new powers, you buy bigger ships and collect more gear.