Hello, I'm a big fan of board games like Go and Othello and decided to make a new board game influenced by those.
Because I know programming I made it into a iPhone app, and published it on the iTunes store. However, it has all the elements of a typical physical board game, and could have been made with physical materials such as tiles, game pieces, and dice.
I'm looking for members of BGDF to give me feedback on the rules and overall experience.
I've written a post on the rules, including some screenshots to step through a few turns of the game. You can see it at the below link:
https://playthefieldgame.wordpress.com/2015/06/25/dokusen-the-art-of-dom...
Also, if you have an iPhone and would like to try out the game yourself, you can get it at the below iTunes link:
https://itunes.apple.com/us/app/dokusen/id1000275892?mt=8
Thanks!
Zag24,
Thanks for all the questions and feedback. Thats a good point that even if you have the full rules described as text, the only way to tell if it is fun is to actually play it. Right now there is only a iPhone version, but if things go well I could make an Android at some point.
To answer your questions:
1) Yes you can place tiles anywhere except where you own. Placing a tile where you already own (which is equivalent to saying there is a tile of your color there) is forbidden because it just doesn't make sense. It's like saying someone wants to promote their pawn to a pawn when they reach the last rank. I don't see any advantage of allowing a player to do something which has no purpose
2) Yes, you can replace an inactive player's tile, and any tile that is not your color.
3) Players play once at a time, with a grow phase at the end. I tried to describe that in my post but I guess it needs some more clarification.
4) Diagonal adjacency does not count for the grow phase. However, it might be an interesting exercise to see how the game strategy would change if I allow that, or if I allow a partial score for diagonal areas
5) You're right that it might be clearer to say "empty space", rather than "black tile". The confusion is, I think, because there is not actually any physical "tiles", but rather grid spaces that change color when you touch them. For those who are used to board games, it might be better to visually show a tile, as you said.
I may update my rules post eventually or add a new one with clarifications based on your feedback.
Thanks again!