Okay, so first off my game I am working on is based off the ideas in the book I am writing. That said, both have magic, obviously. In my game players have the ability to craft their own spells, its a very intricate system, and to me it is lovely.
But I was wondering, in your opinion would people like it better if I added the word for each of the effects in each of the magical languages (In my game the spellcasting languages are draconic, daemonic, and celestial, was going to have demonic or fiendish so that I could have the good/evil concept with celestial, but decided language and magic should be a neutral factor)
In my spell craft system everything from range to damage, and all the mechanics of the spell (Is it permanant? Can it only be used once in a lifetime? can it only be used a certain amount of times per day? if it has an area can it affect allies negativly, or enemies positivly?) so everything would have this flavor text.
So tell me your opinion (on the flavor text idea, if you have an opinion on the little bit of what Ive told you, I suppose you can say something, its not like I can stop you, but I dont think I have told you enough to judge it!)
You would like to nerd it up at your next rp wouldn't you? hahaha!
Well I don't intend to make the text part of the mechanics, hence the word flavorful, simply to spice up the look/feel of reading. I would simply have the word in each language positioned after the description. Then people could more or less peice the words together. It may even help name a custom made spell, instead of saying "thirty foot missle fire damage cannon blast thing!" it'd be like fles mistis fres! (Don't have a set up language per say yet, but when I get to it I will..I just wanted to be sure it was even worth doing, because I find it interesting personaly when someone puts so much work into their creation, even just a story book, that they have words for language in their world.)