It's time to ask for some feedback! We've reached the pointy end of the graphic design stage with Handwritten's first game, Halfling Heist, and have come to the dreaded discussion of font selection.
(Further details for Halfling Heist can be found here for reference: http://www.handwrittengames.com/games/halfling-heist)
I have attached an image with the two basic ideas we have so far for the font to be used on the card copy. One is a no-nonsense sans serif, the other a bouncy handwritten script. These aren't the final choices for the fonts, they're just suggestions in the directions we could go.
The theories of the two options are that the sans serif is best for legibility, whereas the script has more character to it.
The card attached to this post is the most verbose in the entire game. The rest of the decks generally feature no more than three lines at most.
Given the theme and style of the game (casual, humourous, fantasy), which direction do you think would be better pursued? Legibility, or character?
And theory aside, which font do you prefer on the card?
All feedback appreciated!
Wow, that's incredible feedback - thanks everyone! I'll be taking all of these comments into account when we next tackle the font discussion. I'm pretty on the fence at the moment, but now we have some good feedback for both sides to work with.
Cogentesque: Don't worry, we won't tell anyone about your dirty past lurking in font forums.
And thankyou for the compliments! I cannot take the praise for the art - I have an amazing pencil-gremlin (@deceptikong on Twitter) who I work with.
In regards to border, as we'll be printing digitally, we've opted to not use a border. It does make the cards feel more open, but it also means any shift in cutting alignment won't be nearly so noticeable.
I think your comments on the personality vs. the data of the game are very valid, and have left me with a lot to think about. Thanks again!
Orangebeard: My concern about the sans serif is the skimming you mentioned. I do wonder if that would be solved by going the route of a bouncier sans serif (as suggested by Cogentesque), or even going with a nice traditional serif font that can lead the eyes easier?
As for seeing more cards - if I can engage in some shameless self-promotion for a moment - I have just last week started posting previews for Halfling Heist on our blog. The first post has been replicated here on BGDF, but if you want to see the post roam in its natural habitat, you can take a squizz here: http://www.handwrittengames.com/news/halfling-heist-sneak-preview-1/
More of those will be coming soon!
Smartfoot: Great thinking with flash testing the fonts like that. Your results are invaluable!
I really like the play of the script font used in the headings with the traditional sans serif. This really stands out with some of the other cards, where the headings are used in the copy as well. In that respect, having a non-script copy font makes these stand out even further.
(An example is the Sidestep card featured in that blogpost above.)
In terms of the printed product, the current prototype is printed with the script font. It is legible, but it does come across as fairly light. If that was to become the direction we pursue, then we'd definitely look at something a little heavier than that in the example.