Hey all,
I'd like to make a Euro-style game where players manipulate the U.S. economy by introducing legislation concerning trade, tariffs, pollution, subsidies, etc. I'd also like to factor in public opinion so that "bad" governance has ramifications for the player.
I know this is broad and ambitious, and I'm not nearly at the design stage, yet. Where I need help is gathering research materials. Can anyone recommend books and/or sites that discuss macro economics (and micro, if appropriate), modeling of government agencies, etc.
A tall order, I know. Thanks in advance for any help and advice.
Mark
I'm totally with you on that, but the game is going to be part of a high school civics curriculum, so the simulation needs to be solid.
That said, I want to bury the simulation beneath a user-friendly, Euro-style interface. I can cheat and have a computer crunch the numbers. What I'm most interested in is a robust and reasonably accurate-at-large-scales model for the interaction of legislation, the economy, and public opinion.
For example, I'd like the model to be able to handle a "play" like this:
Player decides to subsidize oil, which allows large corporations to extract taxpayer capital and increases ecological pressure from pollution while at the same time allowing the public to enjoy its current quality of life.