I'm working on a new game idea. However my problem is that the game does not seem to make any sense... What I mean by this is that the game has mechanics including resource management and deck building.
In itself, the game is been designed as a more challenging Yu-Gi-Oh! game (hence the resource management). It is also meant for an older audience (like 16+ because of the added strategy).
So here is what is different: you have "skills", four (4) to be exact. Strength (STR), Endurance (END), Intellect (INT) and Dexterity (DEX). The maximum these skills when added up together cannot EXCEED twenty (20). So far so good...
Now each creature you control is DEFINED by the skills... For example: A black dragon requires an MINIMUM INT = 7 or a Fire Sprite requires a MAXIMUM STR = 3, etc. So the mechanics are cool and do require a fair amount of strategy to use...
BUT what the fnck are these "skills" supposed to be? The game offers these "skills" as part of gameplay. However I don't know what they are (or more precisely what I should make them)???
Creatures can have special abilities:
-A black dragon has Flight (Invunrable to basic attacks) and Fire breath (which gives a ranged attack bonus of +4).
-A fire sprite also has Flight and Fire touch (which give an attack bonus of +2)
My attack formula currently is: (ATK) - (DFS) or (2 x STR) - (END + DEX).
However what does not make sense is to control more than one (1) creature. Let's say your INT = 8 and your STR = 3... In theory you could play BOTH the Black dragon and the Fire sprite.
The problem is both have the SAME "skills". This again makes no sense; how can you have two (2) creatures with IDENTICAL stats???