I stumbled on a BGG thread which contained a link to this article:
https://gil.hova.net/2017/02/21/gamer-fatigue-and-the-growth-of-the-hobby/
It talks about gamers fatigue and I was wondering who was to blame:
- Is it the player who did not plan his collection development appropriately by buying everything he sees?
- Or is it the designer's fault by releasing too many games that clone other games and possibly lack of depth.
Or maybe its a bit of both. There are many factors that influence this:
- Cult of the new, always want the new stuff, old games don't get played.
- Too many games are published, makes it tempting to buy everything you like.
- Space restrictions limit collection growth
- Experienced Player see games mechanic wise which makes them less marvelous
- Board games are replayable, no need to find new games once finished (Like movies, books and tv series)
But as game designers, what could be our responsibility regarding gamers fatigue. Is there something we can do to reduce this syndrome in respect to the player. A few ideas so far:
- No disposable games: Games are made to be replayed, so games that are only fun 2 or 3 times is wrong.
- Games should have depth: That makes them more replayable and allow players to reinvest time into the game.
- Games could be shorter: since they are more likely to get played and will collect less dust. Also allow more replay if need to explore the various depths of the game.
- Game could be small, to accommodate the storage space of players. Still, that could simply push the problem later by allowing the player to stack more games before being full.
- Make more innovative games: Even if we get ideas from other games, add something to our game that makes it completely stand out on it's own. So that it does not end up as a clone of another game.
- Put more work into our games: In order to make them more innovative, and add more depth.
Any suggestion would be appreciated. I could be on the wrong path, if you see things differently, please share your view.
So a bit like a book club where everybody reads a book and talks about it.
In the case of board games, you do not necessarily multiple copies of the same game to play with the group ... unless you are a very large group.