So I'm VERY new to creating boardgames (though I've done a lot of things on the edge of game theory for years and years) and really enjoying it so far.
What I'm finding - like probably many of you - is that I can create ideas for games VERY easily. I currently have 5 ideas I could develop and am deliberately avoiding thinking of more.
Right now I have two games at playable prototype stage:
Ludus Magnus - auction/deck building game of training gladiators
Knossus - not sure how to describe this one. Move through dungeon and kill monster!
Ludus Magnus is a monster 3 hour game with some reasonable depth and nice interaction to it. It plays well and generally gets good feedback. I'm now trying to iron out holes and tweak balance. Hard to playtest due to 3 hour length (but I have some nice annoying friends who love to rip things apart and poke holes in things - best playtests I've done are with these people)
Knossus - this is much much simpler and quicker to playtest. Game is probably about 30-40 minutes.
I love my children equally. But I'm also conscious that I need to focus on one of them to avoid getting none of them out.
So - deep and complex or simple? My plan is Kickstarter for at least one of them (to go through that experience) but would be open to publishing. I'm sorting art for Ludus Magnus which will cost a small fortune but Knossus is much lighter in that respect.
Any advice from veteran designers/opinionated people/experienced Kickstarter backers out there?
I'm still early enough in playtesting to not be certain how long the game takes.
It might be 1hr 30mins for people who've played once before but I think that - given I'm not mad and thinking I will make my fortune through this hobby - I should probably aim to make a game I would want to play. I think I can still streamline it and its a case of "does rule X add enough value for the time it takes" rather than does it "work"...
what I'm really trying to decide though is should I make my first game to market the simpler one just cos it will be cheaper to self publish