I'm making a board game with darts. This game Round Ground originally was intended to be a strategy game. The only random factor was a dart throwing skill of the players. The map is divided into hexagons capturing which gives the players different advantages, such as armies, additional throws of the dart and such. Targeting the right hexagons in a specific order was the strategic part of the game.
Recently I decided to add playing cards to the game, some of which will include quests and rewards. Getting these playing cards is possible by attacking certain hexagons, but the players never know what card they are going to get next. It means that these cards are a new and quite huge random factor in the game.
That's why I'm afraid that many people can claim Round Ground too luck based and it might lose fans. I'm also very indecisive myself because I prefer games with a low random chance.
On the other hand, adding cards makes sense because Round Ground is already a very american-style game (as an opposite to euro-style game); it has a military theme (technologies vs. magic), not very simple rules etc. I play-tested the game with cards a few time and it seems like the players liked this new feature.
It's a really good point. Never thought about this before. It's a good reason to keep the cards in the game.
Does the luck angle improve the game enough to counteract the bluenoses who will scoff at turning a card to help their lie?
I think the luck does improve the game. It adds a cool ninja way to win and supports the theme. The events and pictures on the cards are tighten to the story line. It helps the players to see the world of ancient planet-spaceship and the war between wizards and technologically advanced aliens .
That's an interesting idea. Some gamers and especially professional darters probably wouldn't wanna play a game with a luck factor.
The whole dartboard is divided onto 19 hexagons and all of them are colored. There are 7 types of hexagons and the playing card hexagon is one of them.
The text on the cards is going to be connected to the hexagons. Can't think of a good way to do it the other way around.
Blind shots is an awesome idea! The easiest way to include the in the game is to create a card that gives a good number of blind shots.