Hello, i'm designing a gladiatorial combat arena board game where you make victory points hitting other people and doing stuffs.
I want to avoid player elimination or other mechanics that cause frustration on the players. So reaching 0 hit points has no great impact on the gameplay: you "resurrect", start again with a little loss and a little boost.
But then i realized: dying is not really necessary, the same as the tracking of hit points. I hit you, i earn victory points and we cointinue fighting until the end of the game. Obviously the theme should allow a player to receive "infinite" hits without dying (e.g. some immortal god)
Now the question.
Is dealing with hit points helpful to the players, maybe used to see hit points in this kind of games?
In other words, if i take away hit points, will the player have a worst experience?
Good ideas!
The problem of loosing points when getting hit, though, is that one player (maybe who is winning) could be targeted by everyone and be easily dragged down (leader bashing).
The "long-lasting" player buff is a very cool idea, i need to test if is a good way to stop the buff with just one hit. It is also a good motivation for spreading damage.
Thank you!