I'm working on a design in which players all have access to a resource pool. I would like the number of resources a player has to be hidden information, but stealing resources from other players is also part of the game.
This creates a difficult situation for me. There is a need for trust among opponents as to whether they have any resources available to steal. Generally, I hear: "If you don't trust someone don't play games with them," but I also recognize that this is problematic for many gamers.
Would you consider this a problem? If the information is traceable anyways is it necessary or even desirable to keep such information hidden?
I also have given some thought to being able to bluff about having no resources and if called a player must reveal. If they have resources they are penalized in some way. That would solve the problem of having to trust opponents but would motivate tracking of resources for up to 5 players (which isn't necessarily a behavior I want to promote).
I'd love to hear other's thoughts on this subject.
It is a simple resource (coins) and a bluffing role-selection game. So behind your screen you have several roles that may become exposed. If all of the roles you have influence over become exposed then you lose the game.
One idea that was posted at BGG (which I quite like) is to provide a penalty if the person can't/won't pay up. I think it's a good solution to the problem as it gives players a meaningful choice. They may refuse to pay 2 (or however many) coins but they are paying a big cost for not doing so.
As a side note, I am very interested in people's experiences with cheating. I got the cheat card in Cosmic Encounter once and I felt guilty the entire game. I thought: "someone is going to see me and not say anything and just think I'm a big cheater." This was some people's first game of Cosmic. I had to make a big show of the card when I revealed it to ease my conscience.
Cheating is not something I expect from players. When I think of a game like Love Letter, it's a basic conceit of the game that players will answer truthfully when asked if they have a certain card. That being said, I'm not a big fan of mechanics which allow players to cheat so easily.