I am working on one of my designs and there has come to me a "Question?" that needs answering...
Should I:
A> Have "Hidden Information" where all the cards on the table are played "face-down" and all have the SAME card backs. When a player chooses to reveal a card, that card gets turned over and then "combat" is resolved.
B> Have "Partial Information" where again all the cards on the table are played "face-down" but in this case have DIFFERENT card backs revealing the Faction of the card. When a player chooses to reveal a card, that card gets turned over and then "combat" is resolved.
C> Have "Perfect Information" where all the cards are played "face-up" on the table revealing everything for each player to see. A player decides which card to choose to attack and then "combat" is resolved.
That's my question... I must admit, to me it's a very interesting one...
Let me discuss some of the PROs and CONs for each option:
A> "Hidden": This is the most "random" choice. Since you do not have ANY information about the opponent's card, luck is a BIG factor. Assuming that you have the choice to "abort" an attack before it occurs could be possible mitigating the "randomness". So you could ask the opponent to reveal his card and THEN decide if you want to use one (1) of three attacks (if any are to your advantage). You could also decide to STOP your attack and end your turn.
B> "Partial": Assuming that Faction are generally "categorized" by a specific "style of play" (ala Magic colors), this would definitely reveal the possibility for "weaknesses" in some cards versus others. Again it is a bit LESS "random" but you're still not 100% certain about the opponent. It could follow the "style of play" but still may be a STRONGER card. You could like before ask to reveal the card and then decide to attack of not. But this generally gives you more idea into your opponent's mix of cards and what to prepare for. It's interesting providing that "Faction" information is USEFUL. And for that to be true, I would need to adopt a "style" for each Faction and knowing what mixes are better outcomes.
C> "Perfect": This is the least attractive option for me (personally). Granted it involves NO LUCK. You can see what cards a player holds and you can decide who you want to attack. The problem I see with this is that TOO MUCH information is made available. Whereas A> and B> offer only a limited view into your opponent's cards. You don't need to declare an attack because you would choose to do battles you ONLY WIN. In a way I find this BORING. Much like Magic, if you don't have Instants or Sorcery or Enchantments to alter the outcome of a battle, everything is purely deterministic ... In my opinion, the least favorable option.
Those are just some INSIGHTs, I'm sure there are probably other PROs or CONs to consider too.
Feel free to Comment/Give Feedback/Ask Questions...
Cheers!