Right now I am trying to develop a concept wherein players experience a particular stretch of history, and to integrate the theme I want to use card driven game (CDG) style event cards.
I was looking at about a 20 year period and was taking the unimaginative route of structuring it as 20 turns but, as it's a multi player game rather than 2 player, 20 turns is an awful lot of actions to be taken and I want it to be closer to a 2 hour game than a 6 hour monster like Virgin Queen. So what I'm now trying to get my head around is the abstraction of time in other CDGs.
What I mean is, in Twilight Struggle for example, each turn is described as representing "4 or 5 years" as the game runs 10 turns and represents about 45 years of history. "4 or 5 years" is pretty vague and then when you consider that the only attempt to put events in anything like an historical order is to divide the deck into "early", "mid" and "late" war decks, time becomes even more distorted.
It's difficult for me to detach myself from a strict interpretation of history and a rigid scale for representing time but obviously Twilight Struggle and its ilk are excellent games with enthusiastic fans so I feel my hang ups on these issues should be irrelevant.
I'm not sure what I'm trying to ask here, except does anybody else have this sort of problem in forcing themselves to accept abstraction from theme or even outright inaccuracy because it makes for a better game? Any tips on how to get past such a mental block?
The idea of the different kinds of events is not really applicable to what I'm doing but is fascinating in itself! I could see that being used in something like a cooperative game to mix up the sequence and combination of problems the team faces so that the game can't just be "solved" by experienced players, or at least not as easily.
As for my design I am trying to make myself go with the Twilight Struggle model of vaguely splitting events into early/mid/late brackets and see how it actually plays. I think it's because I have a historical era in mind that it's hard to divorce myself from that but we'll see.
Thanks for commenting :)