I worked a bit about the idea posted in those threads:
http://www.bgdf.com/forum/game-creation/design-theory/defining-broad-categories-mechanics-according-player-actions
http://www.boardgamegeek.com/article/20353010
I have broaden the categories a bit more to realize that it is somewhat similar to the Holland code (except for the last one). Here are the categories with some examples. Note that certain mechanics can be present in multiple categories and some could be optional to gameplay:
Dexterity: Includes physical dexterity and perception. Action video game, dexterity board games, real time mechanics, etc.
Social: Socialization required from the player. Like negotiation, bluffing, thrash talking, etc.
Analysis: Optimizing, Situation analysis, resource management. Like Deck Building, Tactical positioning, puzzle, Economic machine development, etc.
Creativity: The use of creativity in game play. Used in Magic the gathering deck building, the Sims, Sim City, etc.
Operation: any "Working" task required to make the game work. Rolling dice in combat resolution, collecting resource manually in mobile game, any other task that could get repetitive and boring.
Discovery: Be amazed by occurring events and discovered locations, explore new areas and feed your curiosity.
Like Holland code, probably games should focus on 3 aspect in priority order. There are also some aspect like "Operation" that could be seen as pointless if they could be automated by a computer. But as some people pointed out that it can be fun to manually roll dice for example, I think Operation mechanics should be used in moderation.
Sure, in the end, it does not give a detailed list of mechanic categories that could be used in game, but it allows to position our game in a certain area and know what we should use if for example we want a Social+Operation+Discovery game.
Of course we could sub-divide those aspect to get more detailed concepts like: resource management, bluffing, Dice rolling, Timing, etc.
Does my schema of 6 aspects make sense?
Do you see anything missing?
Thanks for the input. My GF studies as a career counseler and she also told me that some profiles could be created.
For sure, video game and sports will have more dexterity elements, while board games will have more operational and social elements.