I have poked at many game ideas over the last year and to be honest I have never carried the ideas far. It isn't for lack of interest or motivation. It typically goes something like this:
1. I have an idea
2. I work out the idea in a spreadsheet
3. I work up a prototype
4. I solo play test
5. It feels too complicated and boring
I have no problem with the idea of iterative design and the notion that a game will take hundreds of iterations to get just right. But so far each idea I try just feels blah.
Any game when you break it down to the mechanics is kind of silly. Roll the dice, collect these things, exchange them for these other things and repeat. How is that fun? I dunno, but it is. That's a rough outline of Settlers and its great fun.
I suppose my question is, do other people have this feeling early on? That your game feels kind of pointless? Should I ignore this and muscle through? Or are these early signs that the game is lame be listened to until I find an idea that feels better at the start?
Perhaps I will fire up a a new thread to share my current game idea / prototype.
I agree, the playtesters will tell me. But I don't ever get past the solo playtesting of my initial prototypes. I typically feel like I keep hitting yet another dead end so I give up.
What I am hearing in my own words is that I just need to persevere and get to a playtest with other people to see what they think.