It's look like a weird question, but the concept id simple. How to make a card game as friendly to new players as a board game would be. Most of the time, card games are only played by people that own cards so you need to find other players who own the same game as you do . I would like a game that you could bring anywhere like any boardgame and that everybody would be willing to play.
1. I think the main issue is the fact that each player could own their deck, a game that does not have this feature is more prone to out of the box gameplay. So for example a central deck of card could solve the problem.
2. The packaging could also influence the player. If the games comes all into 1 box like Warhammer invasions, it is much more likely to be played out of the box. Individual starter deck packaging would give an opposite image.
3. The collectible aspects of the game should also make the game less playable out of the box than an LCG because in a collectible game, the game is somewhat incomplete and belongs to a specific player.
4. Make the deck configuration less important than the gameplay. In MTG, most of the strategy is the deck building and not the game play (I don't want to argue about this). It could be possible to design a game where a player with a random selection of cards is not more hindered than another player who built his deck.
Do you have any other suggestion?
For my game, I want individual deck but it might be playable as a common deck if deck config is not mandatory. I do intend to use LCG, and I might offer both packaging if it gets published (individual decks or complete box). But one thing for sure is I could make deck config less mandatory. The goal of the game would be to know how to use what you have in hand.
Because I am already arguing about it on other threads and I don't want the conversation to diverge from the original toppic which I want to focus.