I wonder if all games that are "card-based" game struggle with this problem?
I'm sure games which are "Deck-Builders" have their own mechanic to build up your deck before using cards from it, and therefore starting play is less dramatic.
What I am specifically alluding to is:
How do you manage the order of play?
Let's say on the first turn, Player #1 can place one (1) card of his into any 4 concentric zones. Ok, sounds simple enough...
But since there are no other cards in play, he cannot "attack".
Now Player #2 sees what Player #1 played and can "effectively" counter that card and then "Attack" the other Player...
How is that FAIR???
I've been thinking that once a card is put into play... It cannot attack until the subsequent turn. Sort of a "waiting/grace period". What this does is allow early players to have time to "counter" opponent's cards and be the ahead (in terms of attacking)...
Does this sound reasonable? Is this what most card game do?? Do you have any additional comments/suggestions???
Please let me know.
It would seem like Player #1 is trying to "catch-up" with the previous round of play, whereas Players #2 to #4 are reacting to the earlier players of that round...
So even if Player #1 gets to have the FIRST attack, it is effectively the LEAST "strategic" attack of the match. Because he is more or less countering a move from the previous round of play.
Any thoughts on this???