I think the subject speaks for itself, but what I mean is:
When getting the initial idea for a boardgame is always a lot of fun, then you start fleshing out the idea. How are you going to get this game element work with the other rules, or how to get the mechanics to interact.
Then as the game starts growing, the elements to a game grows as well. What if instead of doing x, you can do y if you've already accomplished z. What I mean to say is, the game grows into expansions. Or it always seems to do so for me.
My question is, how do you, or even only do you, trim and streamline your games. Cutting of unnecessary fat?
Is this something you do yourself? Or is this only something you attempt after plates results?
I think insight into different people's design processes will be interesting at least.
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