So I'm getting pretty pleased with my game - its effectively got 2 aspects which mean its not too repetitive and a few different ways of playing depending on the route you take at the start. So different games, decent level of complexity and enough choice to make it feel like a game of skill.
I had one aspect that was functional but a bit clunky and then spoke to a random connection on a chat room who suggested a great idea but its adding another level of complexity.
So my question is....
I could keep adding detail and complexity to it and make it more and more immersive (and harder and harder to get started with)
At the moment I have a LONG rulebook but thats mainly because its detailed in terms of how to play. Most of the feedback I get is that its straightforward and not that complex.
Adding more is making me a bit nervous that I'm over complicating - but like I say I like the idea thats been suggested.
What brilliant ideas do people have for knowing where to draw the line?
I'm pretty happy with the basics - its mainly around exactly how much starting cash to give and slight tweaks in the game rather than anything major.
However....I could keep layering on complexity and whilst I'm familiar with the game it will work, it raises the barrier to entry for a new player.
Expansion is not a bad idea - its quite a fundamental change though - its a case of balancing the value add with the complexity add.